Writer/Director/Cinematographer/Editor
Reel of work from 2011-2015. Includes documentary, fiction, and experimental video.
Music: Dan Deacon “True Thrush”
Writer/Director/Cinematographer/Editor
Reel of work from 2011-2015. Includes documentary, fiction, and experimental video.
Music: Dan Deacon “True Thrush”
Offbeat, indie comedic drama. The film focuses a man going through a breakup after recently moving to LA. While soul searching through the streets, he decides to respond to a “missing cat” sign in the hope of making a connection.
Short film I shot as part of USC CTPR 508 class in the spring. Went on to win Award at IndieFest in the summer.
Memory Cellars is an augmented tour of the new Cinema building. The tour is constructed of binaural sound and voice acting to build a speculative future in which the building is a distributed archive and research headquarters for the MemCel company. The fictional characters give competing stories of the mysterious on goings of the company’s research and it’s foundation. The different stories and archival information are distributed throughout the building and triggered by the participant’s proximity. So it’s up to the participant to traverse the building in order to find different narrative clues and put the pieces together. In addition each story ends with a prompt in which the participant can record their own memories or ideas and thus add to the archive.
Videogames lie within a matrix of media, fantasy, and physical action. What would it look like to create a game world that makes explicit this complex position? “Visions of Aleph” drops the player into a world made of text and populated by flying whales, a dreamlike liminal space between fantasy and reality. The game invites poetic play and interpretation as the player explores the rich landscape. Each flying whale that they encounter triggers audio of short story snippets, so their choices and affinities within the world determine the order of the stories. With each play through, the narrative pieces are redistributed randomly and create open-ended story systems for the players to reassemble. What meaning will the player find in their various stories? Will the player discover a grounded reality within this fantastical landscape? You’ll have to play to find out.
(Online Version Coming Soon)